Quality of live tweaks

Today’s test was a 1-on-1 battle with a smaller game field. This makes the game more intense with just two airships without additional rule changes. The game was a draw, but lasted full eight rounds, and everything changed at the end of the last round.

It could go better for one of the players, but I’m really happy with the game flow. There were “Ahead!” indicator tokens added, which make it easier to visualise playing an “empty” card. But there is more to consider: a “free reload” to make the last round more intense, and an easier starting deck configuration.