Career Overview

Core Competencies

Project Management & Agile Leadership

  • Agile Facilitation: Expert in organizing Scrum and Nexus frameworks, serving as a Product Owner and Scrum Master to streamline team workflows.
  • Production Oversight: Extensive experience in backlog, budget, and production schedule control for full-stack teams (Dev, Art, QA).
  • Strategic Planning: Skilled in risk estimation, scrum work planning, and the tracking of project guides.
  • People Management: Proven track record as a Line Manager and Team Leader, fostering collaboration across multi-disciplinary departments.

Technical & Production Expertise

  • Asset Pipeline Management: Specialist in managing graphical assets, technical references, and providing feedback for international contractors.
  • Software Proficiency: Power user of Jira, ClickUp, and Trello, with functional experience in version control systems like Perforce (P4V) and Plastic.
  • Physical Production: Expert in preparing 3D models for printing and mold casting (resin, plastic, metal) and designing DTP files for board games.

Career Snapshot

  • 2022 – 2024: Project Manager – The Knights of Unity
  • 2021 – 2022: Producer – Pixel Perfect Dude
  • 2015 – 2024: Co-owner / Producer – Strato Minis Studio
  • 2017 – 2019: Producer / Characters Producer – Techland
  • 2012 – 2017: Graphical Assets Manager – Techland
  • 2006 – 2012: Artist Team Leader – Techland
  • 2001 – 2006: 3D/2D Artist – Techland

Detailed Project Chronology

The Knights of Unity | Project Manager

2022 – 2024

  • Agile Facilitation: Directed multiple projects simultaneously, focusing on backlog control, budget management, and production schedules.
  • Full-Stack Oversight: Tracked project guides and backlogs for complete development teams, including Dev, Art, and QA.
  • Client Relations: Served as the primary point of communication for external clients.

Pixel Perfect Dude | Producer

2021 – 2022

  • Projects: Led production for #DRIVE and #DRIVE Rally.
  • Full Team Management: Managed code developers, concept artists, 3D/2D modelers, UX/UI designers, and social media asset creation.
  • Operations: Handled full production backlog management, feature grooming, and Scrum ceremonies.
  • Leadership: Acted as Line Manager, Product Owner, and Scrum Master in a unified role.

Strato Minis Studio | Co-owner & Producer

2015 – 2024

  • E-commerce & Operations: Oversaw production backlogs, budgets, and outsource modeling management.
  • Manufacturing: Designed gaming miniatures and prepared 3D models for resin, plastic, and metal casting.
  • Design: Prepared print-ready DTP files and designed board game systems.

Techland | Producer to Artist Team Leader

2006 – 2019

Dying Light 2 | Characters & Weapons Producer

  • Management: Oversaw the entire pipeline for characters and weapons, including concept art, hi-poly/low-poly modeling, textures, shaders, and rigging.
  • System Design: Designed general modular systems and weapon parts visualization systems.
  • Agile: Facilitated full Scrum ceremonies (demos/retros), work estimation, and backlog refinement.

Dying Light | Graphical Assets Production

  • Overseeing Production: Managed 3D/2D production for props, architecture, weapons, characters, and nature.
  • Technical Control: Led optimization, quality control, and mentoring for 3D assets and shaders.
  • Team Leadership: Conducted member evaluations and facilitated Scrum ceremonies.

Dead Island | Asset Pipeline & Management

  • Pipeline Creation: Established work pipelines and technical control systems for assets.
  • Quality Mentoring: Provided 3D asset quality mentoring across all categories (props, arch, weapons, characters).
  • Innovation: Designed and controlled modular systems for characters and weapons.

Call of Juarez & Bound in Blood | Team Management & Art

  • Technical Art: Created 3D models, textures, and shaders based on the Chrome Engine.
  • Leadership: Managed the team, groomed graphical features, and executed backlog refinement.

Xpand Rally | 3D Artist & UI Designer

  • Content Creation: Modeled general assets, architecture, and natural elements (trees/rocks).
  • Interface: Designed UI and 2D assets.

Pet Soccer | Project Art Coordinator

  • Leadership: Coordinated project art, created backlogs, and led art direction/design.
  • Assets: Produced 3D models, props, architecture, and UI/2D assets.

Chrome & Chrome: Specforce | 3D/2D Artist

  • Core Assets: Modeled and designed weapons, architecture, general props, and natural assets.