Core Competencies
Project Management & Agile Leadership
- Agile Facilitation: Expert in organizing Scrum and Nexus frameworks, serving as a Product Owner and Scrum Master to streamline team workflows.
- Production Oversight: Extensive experience in backlog, budget, and production schedule control for full-stack teams (Dev, Art, QA).
- Strategic Planning: Skilled in risk estimation, scrum work planning, and the tracking of project guides.
- People Management: Proven track record as a Line Manager and Team Leader, fostering collaboration across multi-disciplinary departments.
Technical & Production Expertise
- Asset Pipeline Management: Specialist in managing graphical assets, technical references, and providing feedback for international contractors.
- Software Proficiency: Power user of Jira, ClickUp, and Trello, with functional experience in version control systems like Perforce (P4V) and Plastic.
- Physical Production: Expert in preparing 3D models for printing and mold casting (resin, plastic, metal) and designing DTP files for board games.
Career Snapshot
- 2022 – 2024: Project Manager – The Knights of Unity
- 2021 – 2022: Producer – Pixel Perfect Dude
- 2015 – 2024: Co-owner / Producer – Strato Minis Studio
- 2017 – 2019: Producer / Characters Producer – Techland
- 2012 – 2017: Graphical Assets Manager – Techland
- 2006 – 2012: Artist Team Leader – Techland
- 2001 – 2006: 3D/2D Artist – Techland
Detailed Project Chronology
The Knights of Unity | Project Manager
2022 – 2024
- Agile Facilitation: Directed multiple projects simultaneously, focusing on backlog control, budget management, and production schedules.
- Full-Stack Oversight: Tracked project guides and backlogs for complete development teams, including Dev, Art, and QA.
- Client Relations: Served as the primary point of communication for external clients.
Pixel Perfect Dude | Producer
2021 – 2022
- Projects: Led production for #DRIVE and #DRIVE Rally.
- Full Team Management: Managed code developers, concept artists, 3D/2D modelers, UX/UI designers, and social media asset creation.
- Operations: Handled full production backlog management, feature grooming, and Scrum ceremonies.
- Leadership: Acted as Line Manager, Product Owner, and Scrum Master in a unified role.
Strato Minis Studio | Co-owner & Producer
2015 – 2024
- E-commerce & Operations: Oversaw production backlogs, budgets, and outsource modeling management.
- Manufacturing: Designed gaming miniatures and prepared 3D models for resin, plastic, and metal casting.
- Design: Prepared print-ready DTP files and designed board game systems.
Techland | Producer to Artist Team Leader
2006 – 2019
Dying Light 2 | Characters & Weapons Producer
- Management: Oversaw the entire pipeline for characters and weapons, including concept art, hi-poly/low-poly modeling, textures, shaders, and rigging.
- System Design: Designed general modular systems and weapon parts visualization systems.
- Agile: Facilitated full Scrum ceremonies (demos/retros), work estimation, and backlog refinement.
Dying Light | Graphical Assets Production
- Overseeing Production: Managed 3D/2D production for props, architecture, weapons, characters, and nature.
- Technical Control: Led optimization, quality control, and mentoring for 3D assets and shaders.
- Team Leadership: Conducted member evaluations and facilitated Scrum ceremonies.
Dead Island | Asset Pipeline & Management
- Pipeline Creation: Established work pipelines and technical control systems for assets.
- Quality Mentoring: Provided 3D asset quality mentoring across all categories (props, arch, weapons, characters).
- Innovation: Designed and controlled modular systems for characters and weapons.
Call of Juarez & Bound in Blood | Team Management & Art
- Technical Art: Created 3D models, textures, and shaders based on the Chrome Engine.
- Leadership: Managed the team, groomed graphical features, and executed backlog refinement.
Xpand Rally | 3D Artist & UI Designer
- Content Creation: Modeled general assets, architecture, and natural elements (trees/rocks).
- Interface: Designed UI and 2D assets.
Pet Soccer | Project Art Coordinator
- Leadership: Coordinated project art, created backlogs, and led art direction/design.
- Assets: Produced 3D models, props, architecture, and UI/2D assets.
Chrome & Chrome: Specforce | 3D/2D Artist
- Core Assets: Modeled and designed weapons, architecture, general props, and natural assets.

