After this week’s playtests, an issue occurred to me. There is a problem with time. With endless time, there is no point in rushing the fight, no need to score points in a hurry. And that led to a boring experience. Aerial combat of privateers should be fast and dense.
I have checked the statistics, and with the given number of maneuvers, there are plenty of ways to cross the board several times, so narrowing the number of rounds may speed up the action.
Of course, I wouldn’t be me if the visuals weren’t updated as well.


