Finding the Flow in Playtesting

It’s been a week of “breaking things to fix them.” We recently put several core rules through the ringer, and—as is often the case in game dev—a few of them proved to be significantly out of balance during live gameplay.

While it can be a bit jarring to see your systems buckle, that’s exactly why we playtest. We’ve already drafted a series of solutions to reel in those outliers, which of course means another round of testing is right around the corner.

The most exciting takeaway is that the main game loop is finally aligning with the original vision. Movement feels somehow intuitive and “at hand”, and new paths to victory are opening up, giving players more agency.

A few “on-the-fly” tweaks suggested during today’s first session turned out to be absolute game-changers. It’s amazing how a minor adjustment to a variable can suddenly make the whole experience click.