Designing a Game

Over the past few months, I have been developing a new tabletop board game title, Privateers of Aether.

Driven by a passion for systems design, I’ve enjoyed seeing the game’s mechanics transition from concept to functional gameplay. While development is well-advanced, I am currently focused on iterative testing and refinement.

I look forward to sharing more updates soon, including a retrospective on the game’s evolution and the lessons learned during the process.